Features
Guerilla is built around a powerful rendering engine, purposed for animation production, and its editor. Guerilla editor let you control and setup anything
you want in your scene, then render it for the results you expected. Guerilla is designed to be as simple as possible to use, without any loss in flexibility
or quality.
An animation production renderer
- A renderer design for production goals
- Render time subdivision of geometry
- High quality sampling
- Fully programmable shading
- Built in compositing engine
An editor for tweaking and previsualizing
- Highly customizable user interface
- Enhanced edition facilities
- A nodal shader editor
- A realtime previsualization engine faithful to the final result
A passerelle between Maya/3dsMax and the renderer
- Integrated into Maya and 3ds Max
- Support for standard modelling primitives
- Separated caching of large geometric data in binary packed archive
- Native support of defered rendering
Guerilla meets with the requirements of the production rendering. It is designed to be scalable and to work with constrained resources, yet without
dealing with loss of quality of the final image.
A robust rendering core
- Low memory usage
- Render frames that do not fit into memory
- Independent shading and sampling processes
- Fast and fully programmable shading engine
- Support for multithread hardware
Rendertime subdivision
- Native support of subdivision surface
- Pixel-wise level of detail
- Per pixel displacement nearly for free
High quality sampling
- Custom antialising control
- No cost over shading
- Fast 3D Depth Of Field and Motion Blur, without any artifacts
Fully programmable shading pipeline
- Surface
- Displacement
- Light
- Volume
- Outlines
- Compositing
A large shading library
- Standard Renderman SL shading library
- Support for very large textures (over 20k pixels), in standard file formats (TIFF, JPEG, ...)
- Environment
- Shadowmaps, Fake areashadows
- Transparent and antialiased shadowmaps
A built in compositing
- Much more than a simple imager
- Renders on multiple layers in one pass
- Renders multiple outputs on each layer
- Per layer matte capabilities for each object of the scene
- 2D processing, like Lighting, Depth of Field, Motion Blur, etc.
Guerilla provides an editor that let you tweak you scene and preview in real time. It uses the available graphics hardware
to offer you the most faithful preview possible of the final rendered images. You don't have to tweak the shading to
the realtime preview, Guerilla does it for you.
- A portable and platform independent user interface
- Fully customizable interface, with standard presets
- Enhanced and intuitive editing, multiselection, inifinite undo/redo, relative/absolute editing of multiple values
- Fully detailed 3d controls for transforms, camera, lights etc.
- Faithful previsualization of the shading, without any need for adapting to the hardware
- Nodal shader editor
- For all kind of shaders, like Surface, Displacement, Lights, Volumes, Outlines or Compositing
- Recursive node edition
- Software and hardware specialization of any node
- Handy handling of the editor
- Online sharing
Guerilla is integrated into Autodesk Maya and 3dsMax, there is no need for any export or import. All Guerilla data are
transparently saved into your Maya/3dsMax project, available the next time you run Guerilla.
- Native support of subdivision or polygonal surfaces
- Multiple motion blur in frame targets, with or without geometric deformation
- Geometric binary packed cache, allowing fast seeking in timeline
- Automatic defered rendering, allowing rendering of extremely large scenes