Recent news

Guerilla Render at Siggraph 2011

Thursday, 28 July 2011

We will be attending Siggraph 2011, Cap Digital booth #351....

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Paris FX 2010

Monday, 06 December 2010

Mercenaries Engineering sera présent à Paris FX 2010, les 15 et 16 décembre 2010 !...

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Guerilla Render at Siggraph 2010

Friday, 23 July 2010

Mercenaries Engineering will be at Siggraph 2010, exhibition booth #737 !...

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Guerilla Render v0.8

Tuesday, 26 January 2010

We just have released the version 0.8 ! Thanks for waiting so long....

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What is Guerilla ?

Guerilla is a state-of-the-art production renderer designed for the animation and the VFX industries. Guerilla is aimed to be a ready to use, out of the box, production rendering package. No programming skills are requiered to use it.

Production Ready Renderer

Guerilla's renderer is built to handle efficiently complex scenes with subdivision, micro displacement, 3d motion blur, depth of field, ray tracing and programmable shaders with a low memory usage and a high quality result.

User interface

Guerilla's user interface gives you a realtime preview of your work using OpenGL. The programmable shaders are available in realtime in the viewport for an instant previzualisation. A powerfull shader editor and a compositing layout give you a total control over the rendering process.

Use your prefered tools

Guerilla is available for Autodesk's Maya. A smooth workflow between Maya and Guerilla Render has been designed. Guerilla is shipped with a fast displacement shader to render efficiently the ZBrush models.

Render farm

Setup a powerful render farm, under Windows or Linux in few minutes.

Free for Non-Commercial Use

Guerilla Render is free for Non-Commercial Use, so don't hesitate to give it a try and give us some feedbacks !